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1. CONCORD, URGENT, EXPLOIT, BUG PLZ FIX - in Player Features and Ideas Discussion [original thread]
Ronny Hugo wrote: Is anyone actually doing this? if not, don't waste the resources coding this. Partially, Gankers do sometimes pull Concord around to increase the response time. Miners could also pull Concord around to decrease response ti...
- by Ratchet Conway - at 2015.01.09 11:55:52
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2. Return of the Avatar (Suggestions and illusions) - in Player Features and Ideas Discussion [original thread]
The problem with avatar game play is that it isn't really quite that easy to have high res avatars (which we are) display in mass. Anyone who spent any time in the early Dust "lobby" knows what I"m talking about. The primary problem is displayin...
- by Ratchet Conway - at 2015.01.07 11:49:49
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3. PvE: The anti-social sport... and how to make it a team event in nul... - in Player Features and Ideas Discussion [original thread]
Bob Maths wrote: harder NPCs that use genuine tactics expected in the world of space navy combat? Read this question last night, and again today..... I still don't understand it. Care to elaborate?
- by Ratchet Conway - at 2015.01.07 11:29:07
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4. Criminal/Standings Consequences - in Player Features and Ideas Discussion [original thread]
OP seems to have lost objectivity and is totally focused on his vision. Might be a good idea to internalize feedback rather than respond to criticism as he is loosing credibility. I'm not sure if it's his fault or if the rest of the forum commun...
- by Ratchet Conway - at 2015.01.06 23:57:19
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5. Jumping out of POD - in EVE General Discussion [original thread]
afkalt wrote: Whilst the idea started bad, doesnt mean the thread has to be worthless. Reduced cooldown for same station "jumping" would result in my attending more fights. More content is GOOD. I absolutely guarantee every single one of us ...
- by Ratchet Conway - at 2015.01.06 15:59:29
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6. ORE: MLU & IHU - in Player Features and Ideas Discussion [original thread]
Yes. More mods please. After your next tiericide sweep (which includes mining upgrades and lasers).
- by Ratchet Conway - at 2015.01.06 15:19:58
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7. Make Damage Control a passive module - in Player Features and Ideas Discussion [original thread]
Foxicity wrote: Swing the nerf-bat the other direction and reduce the effects of the DCU. It's a "no-brainer" on nearly all PVP buffer fits, and EVE prides itself on having very few "no-brainers". I'm on your side, DCU should be removed. It...
- by Ratchet Conway - at 2015.01.06 14:46:55
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8. Looking at Rhea: One awesome major addition, but two SERIOUS problem... - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Lugh Crow-Slave wrote: King Fu Hostile wrote: 2) No changes to multiboxing have been implemented, they only extended the botting ban to cover all 3rd party botting programs. again no program has been banned (howev...
- by Ratchet Conway - at 2015.01.06 13:47:38
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9. PvE: The anti-social sport... and how to make it a team event in nul... - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: so me and my alts just run one site at a time rather than 5........ if you want more content between wars red some of your blues for the luz and have at it Biggest troll comment in eve. Even though it's allowed, it ...
- by Ratchet Conway - at 2015.01.06 13:14:38
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10. Criminal/Standings Consequences - in Player Features and Ideas Discussion [original thread]
chaosgrimm wrote: Daichi Yamato wrote: Criminals already have meaningful consequences and restricted gameplay. But its up to players to dish out the real justice, and thats what EVE's about. The problem here is that there really isn't a ...
- by Ratchet Conway - at 2015.01.06 11:48:31
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11. Empty Unidentified Structure sites - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: That's a completely different setting and situation: Navy ships/haulers and Concord on gates/stations do not influence the future of the universe. These sites, however, were specifically introduced, along with chronicles, to ...
- by Ratchet Conway - at 2015.01.06 11:29:58
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12. Empty Unidentified Structure sites - in Player Features and Ideas Discussion [original thread]
Welcome to the sandbox. The NPC's are not here to create content for you.
- by Ratchet Conway - at 2015.01.06 11:25:21
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13. Removing DUST514 items from Market Search results - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: I didnt say the gameplay was like planetside, the feel of playing it was like planetside. I'm talking Planetside 1 here by the way, not that 2 feels that much better but 1 in particular with its slugishness and how crap some w...
- by Ratchet Conway - at 2015.01.03 12:30:10
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14. Removing DUST514 items from Market Search results - in Player Features and Ideas Discussion [original thread]
Mr Doctor wrote: Dust wasnt as bad as people made out, it also wasnt as good as it needed to be. Playing with a pad it felt like crap but plugging in a mouse made it feel like Planetside which in itself is not a great FPS but its not awful. If ...
- by Ratchet Conway - at 2015.01.03 11:43:28
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15. PLEX and subcription - in Player Features and Ideas Discussion [original thread]
If you kill more big things, the price will go down.
- by Ratchet Conway - at 2014.12.31 16:58:32
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16. At-a-glance difference between personal and corp/alliance standings - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Rather than two slots just different icons would probably be simpler like how now it uses blue with a plus or red with a dash. This way you can just have it so you can either place corp/alliance to show over personnel or ...
- by Ratchet Conway - at 2014.12.31 12:51:55
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17. At-a-glance difference between personal and corp/alliance standings - in Player Features and Ideas Discussion [original thread]
I actually thought this was a benefit so that your standings wouldn't overwrite your corp standings. -- Currently this mechanic is linked to the overview and WAR mechanics.If you could simply set your own and overwrite your corp standing then you ...
- by Ratchet Conway - at 2014.12.31 12:45:07
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18. PLEX and subcription - in Player Features and Ideas Discussion [original thread]
Krops Vont wrote: INB4L https://www.youtube.com/watch?v=w2hsqEvPGWQ
Watch CCP's economic pres and educate yourself. Plex are perfect where they are and need no change. For those who don't want to waste 40 minutes. The metrics on plex ...
- by Ratchet Conway - at 2014.12.31 12:21:11
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19. Bribing for Standing - in Player Features and Ideas Discussion [original thread]
This is really not that complicated. The only reason you want to be able to buy standings is because you don't want to deal with high sec mechanics while also living in high sec space. -- If you want to be able do whatever you want and not have ...
- by Ratchet Conway - at 2014.12.30 05:53:38
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20. Insurance and how it could be integrated into the economy. - in Player Features and Ideas Discussion [original thread]
I don't know if you're intentionally trying to remove an insertion point for isk or not. Actually implementation would either fail or look like the current courier contracts--you would have to pay more than the ship is worth to actually make this ...
- by Ratchet Conway - at 2014.12.30 05:33:16
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